This website was made for a sixth form project. prompted by "a website focusing on music" I chose to make one on the game "Cuphead" that I was playing at the time. For the Design I chose to focus on newspaper designs from the early 30s (a time the game was heavily inspired by), using text faces, and the newspaper design of the time with additional features only available on modern devices.
Due to the fact this website was developed in a school enviroment on "Wix" it is unable to be viewed but can be seen in available images along with development media.
A download link for the creative process is avalible below:
This site was made as a university project to create a site based on an already existing company. I chose the game company valve and created a site that I feel fits their design language and company identity.
With a large focus on their signiture colours of red and black, it immediately connects the site to valve in the users mind. Additionally I chose to focus on shapes with sharp corners creating a more brutalist look to the site. This was done to connect with the companies games such as "Half-Life" and "Portal" which use brutalist architecture and game design throughout.
This site was created as a collaborative project for my software engineering module at university. The site was made to assist students with comparing prices between multiple super market chains, and used multiple languages in its creation including HTML, CSS, javascript, mySQL and PHP.
For the design I chose to focus on the target audience of students, using more muted colours while still being brighter than other sites, creating a less corporate feel compared to competitors.
This site is used to create a place where I can share my work and creative projects with others.
I wanted to focus on a more appealing look to the site using beige instead of whites to aid with my own reading along with others. Additionally I wanted the site to be aesthetically pleasing and present some of my own personality through the overall design.
This magazine "Telling Stories" focuses on a fictional magazine brand made to shine light on upcoming movies by indie film makers. In this specific case the magazine focuses on a movie telling the story of a student artist struggling with their mental health and how they will move forward in their career.
This section goes over multiple newspapers created to be used in a Dungeons and Dragons campaign each used to inform the player about the overall world and recent events in an immersive format.
The pages focused on using layouts from early 1900s newspapers, taking overall layout guidelines to create something that is modern and accessible while still sticking to a medieval style. The font selection has also been chosen to reflect this idea, using a serif font face to imitate a type writer and calligraphy used at the time.