This website was made for a sixth form project. prompted by "a website focusing on music" i chose to make one on the game "Cuphead" that I was playing at the time. For the Design i chose to focus on newspaper designs from the early 30s (a time the game was heavily inspired by), using text faces from the time, and bringing the newspaper design of the time to the modern era with additional features only avalible on mondern devices.
Due to the fact this website was developed in a school enviroment on "Wix" it is unable to be viewed by outside viewers but can be viewed in avalible images along with images of development media.
A download link for the creative process is avalible below
This site was made as a university project to create a site based on an already existing company, I chose the game company valve and created a site that I feel fits their design language and game itentity.
with a large focus on their signiture colours of red and black, it imiediatly connects the sign to valve. additionally the I chose to focus on shapes with sharp corners creating a more brutalist look to the site, this was done to connect with their games of "Half-Lide" and "Portal" which both use similar architecture and mentality throughout.
This site was created as a colaborative project for my software engineering module at university. The site was made to assist students with comparing prices between multiple super market chains, and used multiple languages in its creation including HTML, CSS, javascript, mySQL and PHP.
For the design I chose to focus on the target audience of students, using more muted colours while still being brighter then other sites, creating a less corprate feel compared to competitors.
This site is used to create a place where i can share my work and creative projects with others.
I wanted to focus on a more appealing look to the site using beige instead of whites to aid with my own reading of the site along with others. additionally I wanted the site to aesthetically pleasing and present some of my own personality through the overall sites design.
this magazine "telling stores" focuses on a fictional magazine brand made to shine light on upcomming movies by indie film makers. In this spesific case the magazine focuses on a movie telling the story of a student artist struggling with their mental health and how they will move forward in their career.
this section goes over multiple newspapers created to be used in a Dungeons and Dragons campainm each used to inform the player about the overall world and recent events in an imersive format.
The pages focused on using layouts from early 1900s newspapers, taking overall layout guidelines to create something that is modern and accessible while still sticking to a medievil style. the font selection has also been chosen to reflect this idea.